Spooky Pooky #12 - Momentum
Published on 29 Oct 2014 by Joe
So I'm still plugging away at Spooky Pooky after a short interlude whilst I patched up QB1-0 with an iPhone 6+ fix.
Latest update is to tidy up some of the physics code so that I could impart some physically implausible reaction forces to platforms when landed on.
Similarly for floating platforms, albeit a bit more subtlety.
Tweaking this kind of stuff is really just a way of getting back into the flow of it after a bit of a creative slump. Going to change the control system next to try and improve gameplay as at the moment it's really just too twitchy.