Spooky Pooky #2 - Scaling Changes

Playing around with view area scaling.

Published on 21 Jul 2014 by Joe

Fixed the tiling bug and experimented with changing the scale.

I like big pixels, but there's no getting away from the fact that a larger view area gives me a lot more level design options.

NB. this isn't a 'real' level - just some tiles thrown together to play-test with

Published on 21 Jul 2014 by Joe
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