Spooky Pooky #2 - Scaling Changes
Playing around with view area scaling.
Published on 21 Jul 2014 by Joe
Fixed the tiling bug and experimented with changing the scale.
I like big pixels, but there's no getting away from the fact that a larger view area gives me a lot more level design options.
NB. this isn't a 'real' level - just some tiles thrown together to play-test with