Spooky Pooky #13 - Organic Powerups

First steps at adding the organ-based powerups.

Published on 06 Nov 2014 by Joe

So recently I've been working on organ collection. Well, it was halloween ...

In the game the hero must locate and collect his organs, each of which will then give him a power-up. Sometimes the power-up comes with a flip side. For example, collecting his lungs may give him a power (e.g. can blow things, or run faster) but will also limit his time underwater as he can now drown.

First up is the heart, which will make him stronger meaning he can now push blocks around.

Initially organs are trapped in vessels like the green thing above. At the moment they're freed just when the player collides with them but I'm changing that so that you'll have to jump up and down on it a few times to break the glass, or maybe drop something on it.

Once freed the heart runs/bounces away from him - when collected it sits up in the UI.

So basics done but need to work on the effects.

Published on 06 Nov 2014 by Joe
Back to index