Spooky Pooky #25 - Controllers
Published on 12 Jul 2015 by Joe
Owing to how GLFW works I had to replace my lovely Mac-specific application launch code with a much simpler (and cross-platform) C file that uses GLFW to create the window + OpenGL context so that I could hook into it's input functions.
Much nicer now plus there's the added bonus that more of it should work cross-platform now.
I'm not quite sure how reliable the controller joystick and button mapping will be for different controllers - only got the one so not an easy thing to test right now.