fistful of squid
A blog by Joe, a part-time games developer
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Spooky Pooky #51 - Physics Again
04 May 2016
You can never fix a physics engine enough times.
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Spooky Pooky #50 - Miscellaneous Fixing
03 May 2016
Working through the bugs.
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Spooky Pooky #49 - Machines
11 Apr 2016
Doodling around with machines and effects.
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Spooky Pooky #48 - We Get a Gun
01 Apr 2016
Rejigging the collision system to support weapons.
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Spooky Pooky #47 - UI Again
23 Mar 2016
You can't keep a good UI down.