fistful of squid
A blog by Joe, a part-time games developer
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Spooky Pooky #21 - Targeting Multiple Platforms
09 May 2015
Preparations for multi-platform support.
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Spooky Pooky #20 - Stacking Stuff
17 Mar 2015
Everyone knows physics engines are tricky ...
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Spooky Pooky #19 - Buoyancy
10 Mar 2015
Playing around with water physics.
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Spooky Pooky #18 - Demo Levels
20 Jan 2015
Introducing abilities through gameplay.
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Spooky Pooky #17 - Level Building
12 Jan 2015
Building the first real levels.