fistful of squid
A blog by Joe, a part-time games developer
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Spooky Pooky #47 - UI Again
23 Mar 2016
You can't keep a good UI down.
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Spooky Pooky #46 - Line of Sight
13 Mar 2016
Raycasting to simulate enemy vision.
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Spooky Pooky #45 - Brain in a Jar
08 Mar 2016
Brainbots have a lot of aggression to work out.
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Spooky Pooky #44 - Minimaps
28 Feb 2016
Charting the world one room at a time.
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Spooky Pooky #43 - We All Love UI
26 Feb 2016
Biting the bullet and getting a UI up and running.